Game Mechanics

Pokemon Mechanics that differ from other standard pokemon games:

-STAB (Same Type Attack Bonuses) will differ slightly. The Tale of Two Champions will introduce a difference between primary and secondary types. Primary types will now get a 1.7 x attack bonus instead of a 1.5 x attack bonus and secondary types will now only recieve a 1.3 x attack bonus. This in now way effects weakness or resistance.

-TYPE LIST

Common- type (A more accurate translation of normal type, a type for average, nondescript pokemon)

Fire- type (A type for fire or lava based pokemon)

Fighting- type (A type for pokemon that specialize in martial arts)

Water- type (A type for aquatic, or sea-fairing pokemon)

Air- type (A more accurate translation of flying type, a type for bird pokemon, or other pokemon that fly)

Plant- type (A more accurate translation of grass type, a type for botanical based pokemon)

Poison- type (A type for pokemon of a putrid or toxic description)

Electric-type (A type for light based, thunder, or lightning pokemon)

Ground-type (A type for pokemon in tune with the earth and the power within it)

Psychic-type (A type for pokemon with incredible intelligence and telekinetic powers)

Rock- type (A type for mineral based, or cave dwelling pokemon)

Cold- type (A more accurate translation of ice type, a type for icy, windy, freezing based pokemon)

Bug- type (A type for bugs...)

Dragon- type (A type for dragons...)

Ghost- type (A type for ghosts...)

Dark- type (A type for night, nightmare, or otherwise sinister pokemon)

Metal- type (A more accurate translation of steel type, a type for pokemon made, at least partly, of metal)

Fairy- type (A type for fairies...)